Bachelor of Arts Digital Entertainment and Interactive Arts
Lead Faculty:
Mr. John Banks
The Bachelor of Arts in Digital Entertainment and Interactive Arts consists of courses that prepare the student for a broad range of positions requiring a background in digital entertainment and interactive design, multimedia and game production. Students learn and apply theory and practice for producing digital media with a focus on creating original works. Successful completion of the program will enable graduates to compete for employment because they possess a relevant combination of skills and knowledge vital to today’s workplace. Positions in the fields of gaming, video and multimedia production, motion graphics and design include Art Director, Web Designer, Game Designer, Video Editor, Project Manager and Multimedia Specialist.
Program Learning Outcomes
Upon successful completion of the program, students will be able to:
- Develop and utilize a personal vision in the creation of original multimedia content
- Apply the principles of graphic and information design in the generation of digital projects
- Identify and analyze current trends and key technologies in the media industry
- Communicate effectively with clients and production team members using oral, visual, and written methods
- Describe and implement the phases of media production, from the initial planning to the final delivery of a professional product
- Explain the relevant legal issues related to media production and distribution
- Create active and interactive content with graphics, animation, sound and video using media authoring software
- Design a professional electronic portfolio that demonstrates writing and design competency in a variety of media, including web, digital video, 2D and 3D graphics and information
Requirements
To receive a Bachelor of Arts degree with a Major in Digital Entertainment and Interactive Arts, students must complete at least 180 quarter units as articulated below, 45 of which must be completed in residence at National University, and 76.5 of which must be completed at the upper-division level. The following courses are specific degree requirements. In the absence of transfer credit, students may need to take additional general electives to satisfy the total units for the degree.
Preparation for the Major (2 courses; 9 quarter units)
COM 100 - Introduction to Mass Communication*
and
COM 103 - Oral Communication*
or
COM 220 - Media Literacy*
*Course may be used to satisfy General Education requirements
Requirements for the Major (16 courses; 72 quarter units)
MUL 300 - Convergence Media
(Prerequisites: COM 100 and COM 103 or COM 220)
BRO 305 - Media Storytelling
(Prerequisites: ENG 100/101 and COM 100 or COM 103 or COM 220)
MUL 305 - Graphic Design and Artistry
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 309 - Camera and Image
(Prerequisites: COM 100 and COM 103 or COM 220))
MUL 365 - Digital Video Editing
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 461 - Motion Graphics
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 345 - Applied Web Design
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 370 Digital Interactivity
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 315 Video Game Design
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 355 Game Scripting
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 375 3D Modeling for Game Art
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 462 Digital Audio Creation
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 399 - Emerging Technologies
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 445 - Digital Project Management
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 430 - Advanced Design Project
(Prerequisites: COM 100 and COM 103 or COM 220)
MUL 471 - Advanced Digital Interactivity Project 4.5
(Prerequisites: COM 100 and COM 103 or COM 220)
Capstone Core Course (1 course; 4.5 quarter units)
MUL 420 - Multimedia Arts Portfolio Project
(Prerequisites: all general core classes)