Brian Arnold

Associate Professor Brian Arnold works within SCOE Teacher Education. Formerly the Academic Program Director for the BA in Film Arts and Digital Media Design programs, Brian has a long history of working-teaching-learning-researching at the intersection of education and the media arts. Currently a doctoral candidate through Michigan State University's Educational Psychology and Educational Technology program, his career highlights include working as an Editor for Nickelodeon Animation Studios and running Video Game related undergraduate programs.

Publications

  • Boltz, Elizabeth. (October 15, 2018). These Games Are Made for Walkin': Walking Sims Step Up & Fill In.. Meaningful Play 2018.

  • Brian Arnold. (December 01, 2017). Sustaining Immersive Game Based Learning (GBL) Environments. Game-Based Learning: Theory, Strategies and Perfor.

  • Koehler. M.J., Arnold, B., Greenhalgh, S.P., Boltz, L.O., & Burdell, G.P.. (July 01, 2017). A taxonomy approach to studying how gamers review games.. Simulation & Gaming..

  • (July 01, 2017). Sustaining Immersive Game Based Learning (GBL) Environments. Game-Based Learning: Theory, Strategies and Perfor.

  • Brian Arnold. (January 01, 2017). Setting the Record Straight: Why People Reviews.. Practicum towards PhD in Educational Technology Ed.

  • Boltz, Elizabeth. (June 01, 2016). Three Simple Tricks You Didn't Know You Needed in Order to Use Listicles in Your Classroom. Society for Information Technology & Teacher Educa.

  • Brian Arnold. (January 01, 2016). Design Principles for Creating and Maintaining Immersive Experiences in Educational Games. Society for Information Technology & Teacher Educa.

  • Brian Arnold. (January 01, 2016). Practicum [RESEARCH PROPOSAL] - in pursuit of PhD degree. Why do people post online reviews.

  • Brian Arnold. (July 01, 2015). 2015 annual Society for Information Technology and Teacher Education (SITE) conference. Social presence in synchronous hybrid settings: Be.

  • Brian Arnold. (December 01, 2007). Exploring Visual Storytelling. Cengage Learning.

  • Smith, A., Arnold, B., Hall, M., & Piowlski, L.. (n.d.). The CalTPA Handbook: Unpacking Equitable Practices in the California Teaching Performance Assessment. The CalTPA Handbook: Unpacking Equitable Practices.

  • Smith, A.L., Meetze-Hall, M., Walters, K.A. & Arnold, B.J.. (n.d.). Utilizing Video Mentoring to Support Policy and Practice in K-12 and Higher Education. Research Monograph.

  • Reeves, J.. (n.d.). Applying Student Engagement Techniques to Multidisciplinary Online Engineering Laboratories.. ASEE.

  • Arnold, B. & Walters, K.A.. (n.d.). Reimaging novice teacher support: Promoting teacher self-efficacy growth through video mentoring protocols.. Critical Questions in Education Spring Conference.

  • Boltz, L., Greenhalgh, S.. (n.d.). Players, features, and enjoyment Entertainment games as models for educational games. SITE.

  • Mehta, R., Rosen, J., Russo,T., Arnold,B.. (n.d.). A survey of social media use and the effects of a social media initiative on graduate student engagement.. Indianapolis, Indiana: Association for Educational.

Presentations

  • (2014-03-01). Gamification in Education. San Diego, CA.
  • (2013-12-01). Translating Best Practices for Student Engagement to Online Steam Courses. Long Beach, CA.
Brian Arnold

Contact Information

Brian Arnold

College: Sanford College of Education

Department: Global Innovation, Social Emotional Learning, & Educational Technology

[email protected]

(000)000-00000

Los Angeles Campus


Education

Michigan State University - PHD - Educ Psychology and Educ Tech